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Richard Wagner

"Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari"

One of the design goals is to minimize user
awareness that they are even inside of a browser environment. Moreover, a full - fledged iPhone
application will, as is relevant, integrate with iPhone - specific services, including Phone,
Mail, and Google Maps.
Therefore, as you consider your application specifications, be sure to identify which level of user
experience you wish to provide iPhone and iPod touch users and design your application accordingly. In
this book, I ??™ ll focus primarily on developing native - looking applications.
Chapter 1: The iPhone and iPod touch Development Platform
8
The Finger Is Not a Mouse
As you develop applications for iPhone and iPod touch, one key design consideration that you need to
drill into your consciousness is that the finger is not a mouse . On the desktop, a user can use a variety of
input devices ??” such as an Apple Mighty Mouse, a Logitech trackball, or a laptop touchpad. But, on
screen, the mouse pointer for each of these pieces of hardware is always identical in shape, size, and
behavior. However, on iPhone and iPod touch, the pointing device is always going to be unique.
Ballerinas, for example, will probably input with tiny, thin fingers, while NFL players will use big, fat
input devices.


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