After three years working on a distributed renderer for the FEM and broadcast
animation lab, J. D. joined Silicon Graphics, Inc., where he ?¬?rst focused on
performance and feature differentiation of graphics applications from ISVs that
were critical to SGI??™s business. A considerable portion of this work centered
xxxi
on medical and GIS imaging. He was one of the original four designers and
implementers of SGI??™s Volumizer API, and he earned a design patent for high
performance modulation of 3D textures. He then moved to SGI??™s Consumer
Products Division, where he worked as part of the OpenGL software team during
the bring-up of both the Cobalt and Krypton graphics chipsets.
Since SGI, J. D. has worked on the Mac as his primary development platform.
He has been an OpenGL driver engineer for more than ?¬?ve years and serves on
the OpenGL Architecture Review board.
xxxii About the Authors
Chapter 1
Mac OpenGL
Introduction
Welcome to OpenGL on Mac OS X! This book is designed to be your one-stop
resource for all things OpenGL on the Mac.We wrote this book for Mac OpenGL
developers such as you. We wrote it for ourselves, too??”let us explain. We have
always cherished having a comprehensive programming guide in hand that
provides the continuity and context of programming environments.We also appreciate
the concise, bulleted information found in most reference guides. The
analog learning experience of sitting back in a comfortable chair with a clear
mind and a cup of your beverage of choice is a great way to deeply understand
the intention and usage of an API or programming environment.
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