. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Figure 8-16 Results of Rendering to an FBO and Texturing a Quad
with That Result . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Figure 9-1 GLUT API and Framework in the Overall OpenGL
Infrastructure on the Mac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Figure 9-2 New Project Creation for GLUT Application . . . . . . . . . . . . . . . .165
Figure 9-3 Adding a Framework to This Project . . . . . . . . . . . . . . . . . . . . . . . 166
Figure 9-4 Resultant GLUT Project Showing Framework and
Sample Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166
Figure 9-5 GLUT Project Results Showing Visual Selection
and Rendered Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Figure 9-6 GLUT Project Results Showing Visual Selection
and Rendered Object for Anti-Aliased Pixel Format. . . . . . . . .171
Figure 10-1 NSImage Rendered Before setFlipped (left),
and After setFlipped (right). . . . . . . . . . . . . . . . . . . . . . . . . . . . . .178
Figure 10-2 First Frame of the Movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Figure 10-3 Subsequent Frames of the Movie . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Figure 10-4 Subsequent Frames of the Movie .
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