The model
consists of only 178 polygons. Two texture pages were used on this
model: a diffuse map and a bump map to give it detail.
A B O V E : Ruben Morales created this exterior scene and rendered it to
a background photograph of a setting sun. To keep the polygon count
low, the warehouse relies on mapping for its details. It was created for
a game-modeling class.
B E L O W : Using different architectural- and design-type materials in
3ds Max, Sean Dunny created the plane and rendered it with mental
ray. He used particle effects to simulate the muzzle flashes on the guns
and the vapor trails left behind by the plane, as well as the smoke from
the exhaust vents. The plane was lit using the Daylight system, with
mental ray Sun and an IES sky (a type of light system found in 3ds Max
and used in conjunction with the Daylight system used in Radiosity
renders).
A B O V E : Charles Ptacek created this model of Central Music Hall in Chicago
for a Hard Surface and Organic Modeling class. It is created with polygons and
some basic NURBS converted back to polygons. The scene is lit with a Standard
Sky Light.
B E L O W : Danika VanAlstyne is a student in the Interior Design Department.
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