The next exercise creates keys for all the objects in
the collection. Creating the keys is not undoable, so it is recommended that an Edit ??” Hold
be performed prior to creating the animation. This will create a return point in the scene
in case something goes awry. This way, you can use Undo to come back to this place in
your workflow.
1. In the Time Configuration dialog box, increase the length of the scene??™s animation to
200 frames.
Figure 12.46
Rearrange the
objects to change
the simulation to
your liking.
You can click and drag in the Preview window to arc-rotate around the simulation objects.
576 ?– chapter 12: Particles and Dynamics
2. Click Edit ??” Hold from the main menu.
3. Click the Create Animation button ( ) from the reactor toolbar.
4. Click OK in the reactor dialog box that opens and warns you that the action cannot
be undone, as shown here.
5. 3ds Max creates keys at every frame for every object in the simulation.
6. Play the animation. The scene animates through frame 100 and then stops. The
default value for all simulations is 100 frames.
7. To restore the scene to its state before 3ds Max created the animation, click Edit ???
Fetch from the main menu and then click the Yes button in the dialog box that opens.
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