The value is already set
to 1.55. Leave it at that value.
7. Go to the Extended Parameters rollout (Figure 11.45). The Reflections section of the
parameters is at the bottom. Select Additive and change Gain to 0.7. This gives a bit of
reflection brightness for the clear wine glass.
Figure 11.44
Changing Camera01
to Camera02
530 ?– chapter 11: 3ds Max Rendering
8. Go to the SuperSampling rollout and uncheck Use Global Setting. Enable Local
SuperSampler and keep it set to Max 2.5 Star.
9. In the Specular Highlights group, change the Specular Level to 98 and Glossiness to
90, as shown in Figure 11.46.
10. Apply the material to the wine glass. The glass will turn transparent in the viewport.
Quick Render. Figure 11.47 shows the result.
You will notice a very nice wine glass render, with the bell pepper refracting through
it slightly. Change the Index of Refr parameter on the material to 8.0 and you will see a
much greater refraction, as shown in Figure 11.48. That may work better for a nice heavy
bottle, but it is too much for the glass. An Index of Refr parameter between 1.5 and 2.5
works pretty well for the wine glass, particularly at the bottom of the glass where it rounds
down to meet the stem.
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