This default lens will
most likely meet all your camera needs, but in case you need to change the lens, you can
use the Lens or FOV parameters to create a new lens using the spinner or by entering a
value. To change a lens, you can also pick from the stock lenses available for a camera in
its Modify Panel parameters, as shown in Figure 11.14.
The 3ds Max Lens and FOV are tied together. One drives the other because the focal length
of a real lens sets the field of view.
Figure 11.13
A camera as seen in
a viewport
514 ?– chapter 11: 3ds Max Rendering
Figure 11.14
Stock lenses make it
easy to pick the right
lens for a scene.
The most interactive way to adjust a camera is to use the Viewport Navigation tools.
You can then place the camera while you see its field of view in that viewport. The Camera
viewport must be selected for the Viewport Camera tools to be available to you in the
lower-right corner of the UI. You can move the camera or change the Lens or FOV. Chapter
3, ???The 3ds Max Interface,??? has a complete list of the tools in the ???Viewport Navigation
Controls??? subsection. You can also change a camera by selecting the camera object
and moving and rotating it just as you would any other object.
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