SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 605 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

The two most common types
used are Shadow maps (which you??™ve already seen) and Raytraced shadows.
When you use shadows, controls in the Shadow Parameters rollout and the shadow
type-specific rollouts are available when you select the shadow type.
Shadow Parameters Rollout
The settings in the Shadow Parameters rollout govern the common parameters for all
shadow types discussed here. In this rollout, you can adjust the color of your shadow as
well as its density (i.e., how dark it appears).
You should always check your light??™s Multiplier values first to make sure your fill light
does not wash out your shadows before you adjust the shadow parameters themselves.
For instance, the fill light(s) generally has a lower intensity than the key light(s).
Click on the Color Swatch to pick a color for your shadows. More often than not, you
will have your shadow colors at black, if not close to black. You can also control the density
of the shadows by adjusting the Density value. As you can see in Figure 10.66, adjusting
Figure 10.65
The rocket is lit!
488 ?–  chapter 10: 3ds Max Lighting
lighting the red rocket ?–  489
the density changes how much of the shadow is rendered. A Density of 0 will turn off your
shadows in essence.


Pages:
593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617