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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


When creating shadows don??™t be too quick to smother your scene with light or too
eager to show off your careful modeling work and textures. Leaving objects in shadow and
darkness is as important as revealing them in light. You can say a lot visually by not showing
parts of a whole and leaving some interpretation to the audience.
Using shadows intelligently is very important in lighting your scenes. Without the
shadows in the rocket scene, the rendered image would look weird. The rocket would
float in the scene and have no contact with its environment. You would also lose a great
deal of the sense of direction without shadows.
Figure 10.63
The rocket with a
key and fill light
lighting the red rocket ?–  487
Figure 10.62
Advanced Effects
parameters
Figure 10.64
The Shadow Parameters
rollout
A careful balance of light and dark is important for a composition. The realism of a
scene is greatly increased with the simple addition of well-placed shadows. Don??™t be afraid
of the dark. Use it liberally, but in balance.
You can create the following types of shadows in 3ds Max:
Advanced Raytraced
mental ray Shadow Map
Area Shadow
Shadow Map
Raytraced Shadows
Each type of shadow has its benefits and its drawbacks.


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