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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

62.
Figure 10.61
Place an Omni light
in the scene.
Figure 10.59
Rendering the
rocket with the first
light in place
486 ?–  chapter 10: 3ds Max Lighting
Figure 10.60
The Shadow Map
Params rollout
6. Go to the Intensity/Color/Attenuation rollout for the Omni light, and change the
Multiplier to 0.3.
7. Render again (press F9) and you??™ll see the render looks better, but that the rocket??™s
shadow is still dark (Figure 10.63).
8. To fix the darkness of the shadow in Figure 10.63, we could add more lights to the
scene, but then the scene would get too bright. The solution is to adjust the density
of the shadow (you will see more on shadows in the next section in the chapter).
Select the key light, go to the Modify panel and in the Shadow Parameters rollout,
change the Object Shadow??™s Dens parameter to 0.8 (Figure 10.64).
9. Press F9 for another Quick Render (or press the Teapot icon in the main toolbar),
and you will see that the rocket??™s shadow looks much better (Figure 10.65).
This exercise used what is arguably the most popular shadow-casting method. There
are other ways to cast different types of shadows, each with its own advantages and distinct
look. In the following section, we will explore different shadowing techniques.


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