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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

The shadow is too far away from the rocket, and that is why in
Figure 10.59 it appears to be floating.
2. In that same rollout, change the Size parameter to 1500. Size specifies the amount of
resolution in the shadow; the more the pixels the more crisp the edge of the shadow
will appear.
Figure 10.56
Move the light.
lighting the red rocket ?–  485
Figure 10.58
The Parameter settings
in Spotlight
Parameters
Figure 10.57
The Parameter settings
in the Modify
panel
3. Go back to the Create panel to create another light. Click to create an Omni light.
In the Top viewport, click in the bottom-left corner to place the Omni as shown in
Figure 10.61.
4. In the Front viewport, move the light up about half the height of the backdrop.
5. The Omni is just a fill light in this scene, so we don??™t want any shadows from it. Furthermore,
we will turn off specular highlights on the rocket from this light to make
sure the render looks as if there is only one light in the room. By default, shadows are
always off, but not the specular, so we will turn it off manually. With the Omni light
selected, go to the Modify panel and under the Advanced Effects rollout, uncheck
Specular as shown in Figure 10.


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