57. This is the default shadow type. Later in
the chapter, we will expand on all the shadow types and their uses in 3ds Max.
6. Go to the Intensity/Color/Attenuation rollout in the Modify panel, and set the Multiplier
to 0.8. As you learned earlier in the chapter, the Multiplier acts like a dimmer
switch and controls the light??™s brightness.
7. In the Spotlight Parameters rollout, change the Hotspot/Beam parameter to 18 and
the Falloff/Field value to 38, as shown in Figure 10.58. Both these parameters affect
the width of the cone of light. The closer the two values are, the sharper the edge
of the light will be; the farther they are from each other, the softer the light will be.
Try a render (press F9 for a Quick Render) and you will see the rocket as shown in
Figure 10.59.
Not bad, but look at how dark the shadow is. Once we add a fill light, the shadows
will be better. For the fill we??™ll use an Omni light. You may also notice that the rocket
looks a bit like it is floating above the ground. Let??™s address that issue first, in the following
steps:
1. Select the key light (the Target spot), and in the Shadow Map Params rollout
(Figure 10.60), change the Bias to 0.1. Bias moves the shadow toward or away
from the object.
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