Go to the Create panel and select the Lights icon ( ) to bring up the selection of
lights you can create, as shown in Figure 10.54.
2. Click to create a Target spot. Go to the Top viewport, and click and drag from the
right side of the viewport toward the middle, as shown in Figure 10.55. The first click
will create the camera; the drag places the target.
3. Move to the Front viewport, select the light, and move it up as shown in Figure 10.56.
If your front view is not visible, simply select one of the viewports and press F for the
Front viewport.
Figure 10.55
Click and drag from
the right side
toward the middle.
When you create your first light, the scene will turn black momentarily. This is because when
you create a light, the default lights are removed from the scene.
To unfreeze object,
click the Snowflake icon.
Figure 10.53
Use the Layer Manager
to unfreeze
parts of the scene.
484 ?– chapter 10: 3ds Max Lighting
Figure 10.54
The selection of
lights you can create
4. Name the light Key Light. This light will have shadows and give the scene its main
source of light and direction.
5. Go to the Modify panel, check the On box under Shadows, and set the Shadow Type
to Shadow Map, as shown in Figure 10.
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