52). It is the final
rocket from Chapter 7. (If you prefer, you can use your
own rocket file.).
The rocket, with all its many parts, has been frozen in
the scene on the CD so you can work freely without worrying
about selecting objects other than the lights. The
rocket and the room it is in can be unfrozen by going to
the Layer Manager and clicking the Unfreeze icon next
to the Rocket layer (as shown in Figure 10.53).
Occasionally, setting a project and opening a scene file fails to open all the appropriate image
files used in the scene. In these cases, you will have to reconnect the image files needed by
navigating to their folders (usually in the project??™s SceneAssets/Images folder) and picking
the files manually. 3ds Max will give you the error message and give you a chance to replace
the file when you first open the scene.
You can also create an ambient light in your scene by creating an Omni light
and toggling on the Ambient Only check box under the light??™s Advanced
Effects Parameters rollout.
lighting the red rocket ?– 483
Figure 10.51
The Environment
and Effects window
Figure 10.52
The rocket set into a
simple room
To begin lighting the rocket, follow along here:
1.
Pages:
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611