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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

32. In the Light Type section, you can change the type of light that is currently
selected. Simply choose the type (Spot, Directional, Omni) from the drop-down menu.
3ds Max will replace the light with the new light type; it won??™t change its position or orientation.
This can be immensely helpful when you are deciding which light will work best
for a scene. Otherwise, you would have to delete and re-create lights to find the solution
that best suited your scene.
You can turn a Free spot or Free directional to a target of the same kind by checking
the Targeted check box. Of course, the On check box controls whether the light is on or
off in the scene.
In the Shadows section of the General Parameters rollout for these lights, you will find
the controls for the shadow-casting properties of the selected light. Use the drop-down
menu to select the type of shadows to cast. The two most-frequently used shadow types,
Shadow map and Raytraced, are discussed later in the chapter.
The Use Global Settings toggle can be very useful. When it is turned on, all of the lights
in your scene will be set to use the same Shadow parameters of the light you have selected
and for which you have enabled Use Global Settings.


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