SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 588 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

It is created by selecting the Skylight button
in the Create panel and clicking to place it in a viewport.
The skylight??™s Skylight Parameters rollout is shown in
Figure 10.29.
The skylight is used to create a soft, global lighting to
simulate light from the sky. This look is often seen with
renders using Global Illumination or Radiosity. In these
lighting/rendering solutions, the skylight creates a sky dome
that sits around the objects in the scene. Light is emitted
Figure 10.27
Using Omni lights
for all three points in
a three-point lighting
system
Try to avoid casting shadows with Omni lights because they will use a lot more memory than
a spotlight when casting shadows.
3ds max lights ?–  473
Figure 10.28
A skylight placed
over the spheres
and ground plane
from the entire surface area of the dome to cast an even light throughout the scene,
much as a sky lights an outdoor area.
The rendering of a Skylight scene, as shown in Figure 10.30, is flat and bright. There is
no definition because shadows are not enabled.
Turning on shadows gives you a beautiful render, as shown in Figure 10.31, with soft
shadows and contact shadows that really make the spheres look as if they are sitting outside
in afternoon light.


Pages:
576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600