It also has a hotspot and beam, as well as a falloff much like the Target
spot. However, where the Target spot emits light rays from a single point (the light source)
outward in a cone shape, the Target Direct light casts parallel rays of light within its beam
area. This helps simulate the lighting effect of the sun, because its light rays (for all practical
purposes on Earth) are parallel. Figure 10.19 shows a Target Direct light in a viewport.
Figure 10.17
Selecting the Light
Figure 10.16
The rendered image
Figure 10.15
A spotlight can also be rectangular.
3ds max lights ?– 467
Target Direct
Falloff
Hotspot/Beam
Target
Light Source
Figure 10.19
A Target Direct light
Figure 10.18
Setting the hotspot
and falloff ranges
468 ?– chapter 10: 3ds Max Lighting
Because the directional rays are parallel, the Target Direct lights have a beam in a
straight cylindrical or rectangular box shape instead of a cone.
You can create a Target Direct light much the same way as a Target spot.
1. Select Target Direct from the Create panel and click in an Orthographic window to
set the light and define the target direction and length of the light by dragging.
2. Select the light for the Target direct and open the Modify panel.
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