)
464 ?– chapter 10: 3ds Max Lighting
CREATING A TARGET SPOT
Create a Target spot by going to the Create panel and clicking the Lights button ( ) to
access the light creation tools shown here.
Click the Target Spot button, and in the Top viewport, click and drag to create a Target
spotlight, as shown here.
Target Spotlight
Falloff /Field
Hotspot/Beam
Target
Light Source
Figure 10.13
A Target spotlight
3ds max lights ?– 465
FALLOFF/FIELD
Select the light source of the Target spot. Go to the Modify panel, and open the Spotlight
Parameters rollout as shown in the graphic.
The falloff, which pertains to Standard lights in 3ds Max, is represented in the viewport
by the area between the inner light-blue cone and the outer dark-blue cone. The light
diminishes to 0 by the outer region.
The falloff is the area in which the intensity of the beam falls off, or dissipates, creating a
soft area around the Hotspot circle, as shown in Figure 10.14.
Field parameter is a function for Photometric lights, which are not covered in this
introductory text.
SPOTLIGHT SHAPE
You can also change the shape of a spotlight from circular to rectangular by selecting either
Circle or Rectangle in the Spotlight Parameters rollout.
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