If you only have 1 Light default lighting, this menu option will be grayed
out and the following dialog box will open, giving you the option to add either
one or both default lights to the scene.
3ds Max will bring the default lights in as Omni lights (which you will learn
about soon). Once you add the default lights, you can edit them like any other
light. However, it??™s always best to just begin lighting the scene with your own
lights created from scratch.
Using Default Lights
Once you add a light, any default lighting that has not been added to the scene will be
removed. Likewise, if you remove all the lights in a scene, 3ds Max will re-create the
default lighting. Figure 10.12 shows the two default lights inserted as Omni lights (the
diamond shapes) in the sphere??™s scene.
Use default lighting as a temporary solution. It gives you an easy way to have a constant
light that travels with the viewport??™s point of view??”provided it??™s the single default
light. This helps you see the detail in your modeling, animation, and texturing without
having to worry about creating and placing lights, especially lights that would follow the
viewport.
Figure 10.12
Default lights are
created in the scene
as Omni lights.
Pages:
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590