The default fill light, if added, is created
behind the object and to the lower right. The link between the default light and the viewport
is broken when you have two default lights. In the above images (Figure 10.9), there is a
sphere on the left with a single default light. The same sphere is in the middle with two default
lights. In the image on the right, the two default lights are no longer connected to the viewport.
In Figures 10.10 and 10.11, you can see how the second default fill light works for the
chessboard. Figure 10.10 has the single default light, and Figure 10.11 has two default lights.
You can see the addition of a second set of highlights on the chess pieces in Figure 10.11
due to the added fill light.
Converting Default Lights
Remember that the default lights have no parameters and cannot be edited. You can,
however, convert the default lighting into light objects that can be edited. To do this, the
2 Lights default lighting option must be selected in the Viewport Configuration.
Figure 10.11
Two default lights provide a key light and a fill light.
Figure 10.10
A single default light provides a key light.
To add the default lighting to your scene, choose View ??” Add Default Lights to
Scene.
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