Your Top viewport should look similar to Figure 9.21.
6. In the Footstep Operations rollout, click the Create Keys for Inactive Footsteps button
and then play the animation.
Figure 9.21
Manually place the
footsteps in the Top
viewport.
434 ?– chapter 9: Character Studio and IK Animation
7. Character Studio doesn??™t have a collision detection feature, so it is very possible that limbs
will pass through one another, which is quite uncomfortable in real life. If this happens,
the footsteps must be modified to eliminate these conditions. If necessary, move any
footsteps that cause collisions or other unwanted conditions during the playback.
Using the Dope Sheet
In Chapter 8, you experimented with the Track View??“Curve Editor and learned how to
adjust the values of animation keyframes while observing the values between keyframes
displayed as a function curve. When the Track View is in Dope Sheet mode, frames are
displayed as individual blocks of time that may or may not contain keys. Although you
cannot see the flow from key to key that the Curve Editor displays with its curves, the
Dope Sheet mode has its advantages. For one the Dope Sheet has the ability to add
Visibility tracks to control the display of an object as well as Note tracks for adding
text information regarding the keys.
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