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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Play back the animation. It should look much better now.
Remember, the smallest tweaks in the Curve Editor can have a huge positive or negative
impact on your animation.
Figure 8.59
To create a believable
anticipation for
the knife throw,
set your curve to
resemble this one.
It??™s very common to try something in the course of your work, and rely on Undo to get back
to the starting point. You can sometimes expect to Undo several times when you find yourself
at a dead end.
Figure 8.58
The In tangent is the
one on the left.
404 ?–  chapter 8: Introduction to Animation
Follow-Through
The knife needs more weight. A great way to show that in animation is by adding followthrough.
This is part of the animation concept of secondary movement that was mentioned
in Chapter 1. The follow-through for the knife would be having the knife sink into the target
a little bit and push back the target as it transfers momentum to the target. For more
on momentum, see the sidebar later in this chapter.
Knife Follow-Through
To add follow-through to your animation, follow these steps:
1. You want to sink the knife into the target after it hits. Select the Time Configuration
button (shown in the following graphic), and change the End Time to 40 to add 10
frames to your frame range.


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