SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 481 | Next

Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

34.
Press N to deactivate Auto Key. Save your work.
Once you play back the animation, the ball will begin to look a lot more like a nice cartoonish
one, with a little character. Experiment with changing some of the scale amounts
to have the ball squish a little more or less, or stretch it more or less to see how that affects
the animation. See if it adds a different personality to the ball. If you can master a bouncing
ball and evoke all sorts of emotion with your audience, you will be a great animator
indeed.
Moving the Ball Forward
Make sure you set your current project to the Bouncing Ball project. Then you can load
the Animation_Ball_01.max scene file from the Bouncing Ball project folder on your hard
drive (or from the CD) to catch up to this point, or to check your work.
Now that you have worked out the bounce, it??™s time to add movement to the ball so
that it moves across the screen as it bounces. Layering animation in this fashion, where
you settle on one movement before moving on to another, is common. That??™s not to say
you won??™t need to go back and forth and make adjustments through the whole process,
but it??™s generally nicer to work out one layer of the animation before adding another.


Pages:
469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493