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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Rename the material
Rocket Body Left.
3. Go to the Maps rollout for this new material and click the button next to Diffuse Color
to take you to the Bitmap parameters. Select the bar with the image path and in the
file selection window, select the RocketBodyLeft.tif for a flipped version of the previous
color map (Figure 7.94). Click the Show Map in Viewport button.
4. In the Coordinate rollout, change the Map Channel to 2, as shown here. This lets you
have many different sets of coordinates on the same object simultaneously. Don??™t
worry that the Red Rocket graphic disappears, it will return when we add the UVW
map for the left of the rocket.
5. Drag and drop the flipped material onto the selected polygons of the rocket (representing
the other side of the rocket).
Bitmap Path
Figure 7.94
Replace the previous
map with a flipped
version for the
opposite side of
the rocket.
mapping the rocket ?–  357
We are now adding the mapping coordinates. We have two materials for each side of
the rocket. The Right side of the rocket has Map Channel 1 and the Left side has Map
Channel 2. We are going to start by adding and editing the mapping for the Right side
with Map Channel 1.


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