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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Spherical Projects the map outward from the center of a spherical gizmo as if the map
were completely enveloping the object. The top and bottom of the image maps are
gathered at the poles of the gizmo and may cause some distortion.
Shrink Wrap Similar to the Spherical method, except that the four corners of the image
map are gathered at a single location.
Box Projects the image in six perpendicular planes from the center of the gizmo.
Face Applies the image map to each face of an object regardless of its size or orientation.
XYZ to UVW Used with procedural maps, such as Noise or Smoke, to control the maps
when the object changes size.
4. Drag and drop the Fin_Decal material into the Material Map browser to add it to the
Library. Click Save.
5. Render out the fin and check your work. Save your scene file.
You can load the scene file Rocket_Material_Fin_Final.max in the Scenes folder of the
Red Rocket project to skip to this point or to check your work.
Mapping the Body
The rocket body is made up of three texturing areas:
??? The main body??” red with a white decal
??? The Control panel??”a gray metallic material
??? The nose??”white plastic with teardrop embossed features
The easiest way to texture is to use the Multi-Sub Object Material technique you used
on the wheel.


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