89
The UVW Mapping
Modifier parameters
2. This works, but now we have the decal in places we don??™t want, as shown in Figure 7.90.
This is because Box Mapping projects the image from six sides, using a planar map for
each side, but uses the sided-surface normal (a vector that defines which way a face
or vertex is pointing) to decide the mapping direction. So, we are going to trick the
modifier and remove the depth.
3. In the parameters for the UVW Map modifier, change the Height parameter to 0.01,
as shown in Figure 7.91.
4. The copies of the decals we don??™t want on the fin should disappear. In the sides we
don??™t want, we have scaled the Box Projection gizmo down to almost nothing; the
projections for those sides are actually still there but now they are very small and not
noticeable on the fin. This isn??™t the most sophisticated way to fix the issue, but it works
for our needs. In CG, whatever works is the best course of action.
ADDING THE MATERIAL TO THE MATERIAL LIBRARY
This is a good time to add this decal material to the Material Library.
1. Select the Fin_Decal material in the Material Editor and click the Get Material button
( ).
2. In the Material Map browser, go to the Browse From section and select Mtl Library.
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