3. Switch to the Rotate tool, go to the Transform field at the bottom of the 3ds Max
interface, and enter 75 in the X-axis as shown here.
4. Switch to the Scale tool (press R), and scale down the gizmo to 40 percent. Then switch
to the Move tool (W) and center the decal on the fin as shown in Figure 7.87.
Figure 7.86
Select the file
RetroRocktDecal
.tif.
mapping the rocket ?– 351
5. In the viewport, the decal looks like a bright white rectangle, while the rest of the top
fin is gray. That is okay. Render and you will see something similar to Figure 7.88.
CORRECTING THE PROJECTION
While the decal on this side of the fin looks fine, if you look on the other side of the fin,
the decal is flipped. The type of UVW Map modifier projection we are using (Planar projection)
is useful only when one side of an object needs to be mapped. In this case we need
the decal to show up correctly on the other side of the Fin. What do we do now?!?
1. Go to the UVW Mapping Modifier parameters, and select Box under Mapping, as
shown in Figure 7.89.
Figure 7.88
Render and the
decal will look much
better on the fin.
Figure 7.87
Center the decal
on the fin.
352 ?– chapter 7: Materials and Mapping
Figure 7.
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