4. Go to the UVW Map Modifier parameters and, in the Alignment section, click the
Bitmap Fit button (shown in Figure 7.85).
Figure 7.85
The Alignment section
for the UVW
Map parameters
When you apply the UVW Map modifier to your object, the gizmo always conforms to the
shape of the object. Because this is a decal, we want the image to keep its original proportions.
350 ?– chapter 7: Materials and Mapping
Figure 7.84
The UVW Modifier??™s
parameters
5. This will take you to an Explorer window. Navigate to the SceneAssets\Images folder
in the Red Rocket project and select the file RetroRocktDecal.tif. This will change the
size of the UVW Map gizmo to the size and aspect of the image rather than the geometry.
See Figure 7.86.
ADJUSTING THE UVW MAP GIZMO
Now we will adjust the UVW Map Gizmo in the following steps:
1. In the Modifier Stack, click the plus sign in the black box next to UVW Mapping
modifier, and select the gizmo. The gizmo entry will turn yellow, which means you
are in sub-object mode for that modifier, as shown here.
2. Now look at the top Fin in the viewport, and you should see the plane-shaped
Modifier gizmo. You will now be able to transform it to suit where you need the
decal placed.
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