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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

(For more on UVW Mapping, see
the sidebar ???Understanding UVW Mapping??? later in this chapter.)
The UVW Map modifier is a common method for applying and controlling mapping
coordinates. You select the type of mapping projection, regardless of the shape of the object,
and then set the amount of tiling in the modifier??™s parameters. The mapping coordinates
applied through the UVW Map modifier override any other mapping coordinates applied
to an object, and the Tiling values set for the modifier are multiplied by the Tiling value
set in the assigned material. Figure 7.84 shows the parameters for the UVW modifier.
CREATING THE UVW MAP MODIFIER
To use the UVW Map Modifier to properly map the decal to the fin, follow these steps.
1. Set the coordinates in the Bitmap parameters for the decal back to their default values:
Offset: U: 0.0 V: 0.0
Tiling: U: 1.0, V: 1.0
Angle: W: 0.0
UV Tile boxes: Check Off to turn the Tiling feature off
2. Select the Fin and go to the Modify panel. From the Modifier drop-down list, choose
UVW Map modifier.
3. In the Modifier Stack, you can see the UVW Mapping modifier stacked on top of the
editable poly. You will also see an orange gizmo next to the top fin geometry.


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