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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Applies the map as a
texture map to a surface.
Select the type of coordinates
from the Mapping list.
Changes the position
of the map over the
surface of the geometry.
U moves the bitmap
horizontally.
V moves the bitmap
vertically.
Determines the number of times
the map is repeated along each axis.
Turns the Tile feature
on and off for each axis.
Rotates the map about the
U-, V-, or W-axis (in degrees).
Enviro
Texture Figure 7.82
The Coordinates section
of the Bitmap
parameters
Figure 7.81
The decal isn??™t mapping
properly to the
top fin.
348 ?–  chapter 7: Materials and Mapping
7. Set the Offset to U: ??“0.11 and V: 0.05.
The size and placement of the decal are not bad, but there are still copies of the decal
on all the sides of the top fin, as shown in Figure 7.83.
This happened because the model for the top fin started out as a box with six sides, so
the Material Editor put a decal on each side of the geometry. This method works if the
bitmap image has a random pattern, and you don??™t mind having that image on all sides of
the object. Here, the mapping coordinates inherent in the top fin geometry will not allow
us to place the decal on just the sides of the fin.


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