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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

81 shows the mapped decal on the
top fin.
Don??™t panic just yet. Every object in 3ds Max has a set of mapping coordinates that tell the
program how to place a 2D image onto your geometry. Honestly, 3ds Max gets it wrong most
of the time the first time you try to map a 2D image.
Figure 7.80
Turn the Reflection
amount down to
35 to achieve this
render.
mapping the rocket ?–  347
4. In the Material Editor??™s Bitmap parameters for the decal, go to the Coordinates section
(shown in Figure 7.82); this area is where you adjust the map. Details about the parameters
in this section are discussed in the Coordinates Rollout Explanation sidebar.
5. The decal needs to be rotated, scaled, and positioned. In the Material Editor, under
the Bitmap parameters in the Coordinates section, change Angle W to 90.
6. Set the Tiling to U: 1.6 and V: 2. With Bitmap Coordinates, the higher the number,
the smaller the map will become, in order to allow it to repeat or tile. In this case, we
do not want the bitmap to repeat; we??™re just using the values to shrink the size of the
decal on the surface. To turn off the tiling, simply uncheck the Tile boxes.
Uses the map as an environment map.
Select the type of coordinates from the Mapping list.


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