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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Figure 7.79
The top vertical fin
of the rocket
346 ?–  chapter 7: Materials and Mapping
6. The Material Editor window will display the Bitmap Parameters section. Go up a level
by clicking on the Go to Parent icon. Go to the Map rollout and turn the Reflection
Amount down to 35.
7. Render. You??™ll see a plain, white shiny fin, as shown in Figure 7.80.
Adding the Decal
The main feature of this vertical fin is its decal. This is an image that we need to add to
the material. The image is a 2D image and won??™t be as easy to apply as the 3D noise map
we used earlier for the bump map of the tire. The decal will become a part of the Diffuse
color; we will replace the color we created for Diffuse with the image itself.
1. In the Material Editor, select the Fin Decal sample sphere.
Make sure you are at the top level of the material and can see the Maps rollout.
2. Click None next to the Diffuse Color map. Choose Bitmap from the Material/Map
browser, navigate to the SceneAssets\Images folder in the Red Rocket project, and
choose RedRocketDecal.tif.
3. In the Material Editor toolbar, click the Show Map in Viewport button ( ). This
will display the decal in the viewport. Figure 7.


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