Loft objects, which are covered in Chapter 5, ???Modeling in 3ds Max: Part II,??? control
mapping in the Mapping section of the Surface Parameters rollout. The Length Repeat
value determines how many times the material??™s maps are repeated along the length of
the Path object, and the Width Repeat value determines how many times the maps are
repeated around the scene object.
If any part of your rocket is hidden in the scene file, especially if you started with the scene
files from the CD, unhide those parts in the Layer Manager.
You can also load a library from a 3ds Max scene file, instead of a material library file (*.mat).
When browsing from the Material Library in the Material/Map browser, choose Open, and
then choose 3ds Max (*.max) from Files of Type. Select and load the .max scene file. All materials
assigned in that scene are then listed in the browser. To convert the collection of materials
to a library file, click Save and save it as a MAT file (.mat).
mapping the rocket ?– 345
The Base Material
The top vertical fin on the rocket??™s tail is nothing special as far as materials are concerned.
It is a white plastic that is just a bit shiny and has a decal, as you can see in Figure 7.
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