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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Once you get to your
twenty-fifth material, you will have to store some of the materials elsewhere, such as a
material library, to make available slots for editing in the Material Editor. You can later
bring those stored materials back into the Material Editor easily.
To create a material library:
1. In the Material Editor, select the sample sphere with the Wheel Multi/Sub-Object
material.
2. Click on the Get Material button in the Material Editor ( ).
3. In the Material Map browser, go to Browse From and select Mtl Library, as shown in
Figure 7.77.
4. If default Library is loaded, go to the Library Management Tool icons at the top of the
Material/Map browser (Figure 7.78) and use the Clear Library button. Don??™t worry;
nothing will be permanently deleted.
Clear Material Library
Update Scene Materials
from Library
Delete from Library
Figure 7.78
The Library
Management tools
Figure 7.77
The Material Map
browser
344 ?–  chapter 7: Materials and Mapping
5. Drag and drop the MSO material (and any other material from your scene) from the
Material Editor to the Material/Map browser. This automatically loads it into the current
Library.
6. Go to the File section to the left of the Material/Map browser, and click the Save As
button (shown here).


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