Change the
size to 0.02. Click the Go to Parent icon ( ) to move up a level to the main Material
parameters.
4. Go to the Maps rollout and increase the Bump Amount from 30 (the default) to 60.
5. Render; you should now see a texture on the tire (Figure 7.76) that resembles the real
bumpiness of the tire in Figure 7.62.
The wheel is complete!
Now you??™ll need to apply the MSO material you created to the other three wheels.
There??™s a hard way to do this??”and an easy way. The hard way is to select the polygons for
the tire, the hubcap, and the bolt for each wheel , and apply the MSO material The easy
way is to copy the finished wheel, place it where the other three wheels are located, and
delete the original wheels. Just make sure to unhide the rest of the rocket using the Layer
Manager.
Figure 7.76
Add a bump map to
the tire.
mapping the rocket ?– 343
Creating Material Libraries
While a material is in the Material Editor or applied to an object, it is part of the scene and
is saved with the scene, whether it is displayed in a sample slot in the Material Editor or
not. However, for complicated scenes, it is inconvenient to have all the materials active in
the Material Editor, because you are limited to only 24 sample slots.
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