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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

How mysterious! The three materials you see in the Material Editor are
now just instances of the main or parent material called the Multi Sub-Object material.
We will load this material into the ME so you can see it in the following steps.
1. In the Material Editor, select a sample sphere that isn??™t being used.
2. Next to the material title is an eyedropper icon ( ). Click the eyedropper, and then
click on the wheel. The MSO material should be loaded into the Material Editor, as
shown here.
3. The Material Editor parameters for the wheel??™s MSO material are shown in Figure 7.71.
Change the name of the MSO material to Wheel.
Fine-Tuning the Materials
Continue with your own scene file. Select the Perspective View and press F9 for a Quick
Render of the wheel (F9 is the shortcut key for a Quick Render). Keep in mind that the
rest of the rocket is hidden and accessible through the Layer Manager.
The names are the
same as the originally
created materials.
Materials originally applied to the
wheel are now instanced to the
MSO material.
Multi/Sub-Object Material
Allows you to
add more materials.
These are the
originally created
materials.
This is an extra material
that is there by default
and may be deleted.


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