8. Go to the Material Editor, select the Red Bolt material, and drag it to the selected
polygons to assign it to those polygons.
9. Go to the Named Selection Set list and choose Wheel_White, and then go to the
Material Editor and grab the Wheel White material and drag it to the selected polygons,
assigning the material.
10. In the Named Selection Set list, choose Wheel_Black to select those polygons. Drag the
Wheel_Black material from the Material Editor to the selected polygons.
11. Your wheel now has three distinct materials applied to its appropriate parts. Save
your work!
Although there are different ways to create a Multi/Sub-Object material, this method
of creating an MSO material is perhaps the most straightforward and the easiest to implement
in this scenario.
Figure 7.70
Create a red color.
Figure 7.69
Name the material Red Bolt.
338 ?– chapter 7: Materials and Mapping
Loading the MSO Material into the Material Editor
Congratulations! You have created a Multi/Sub-Object material, even though it may not
appear that way. What you did was create three separate materials and apply them to subobjects
on the Wheel object. What 3ds Max did was work behind the scenes to create the
MSO material.
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