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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

70.
3. Change the Specular Highlights to make the surface appear shiny. Set the Specular
Level, which controls the intensity of the highlight, to 90 and set the Glossiness,
which controls the size of the highlight, to 80.
Figure 7.68
Select the middle part of the wheel, the bolt.
Figure 7.67
Select the white part of the wheel.
mapping the rocket ?–  337
Figure 7.66
Using Named
Selection sets
4. Select another sample sphere and set its name to Wheel White. Change the Diffuse Color
to White. Set Specular Level to 90 and Glossiness to 80, as with the Red material.
5. Select a third sample sphere in the Material Editor and name it Wheel_Black. Change
the diffuse color to black. Because the highlights on the tire will be different, set the
Specular Level to 50 and Glossiness to 20.
6. Make sure you are in Poly mode. If the wheel bolt isn??™t already selected, go to the
Selection Set drop-down list and select Wheel_Bolt. This will select all the polygons
you selected for the bolt part of the wheel.
7. Press F2 so that the selected polygons are no longer shaded full red and you can just
see the edges around the poly colored red, instead. This makes it easier to see the
applied material in the viewport.


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