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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"


Single Edge Selection
Figure 7.64
Select a single edge
on the perimeter of
the wheel.
336 ?–  chapter 7: Materials and Mapping
From here on, you can select all those polygons quickly by selecting them from the
Named Selection Set pull-down menu shown in Figure 7.66.
9. Once you have saved the selection set, select the white portion of the wheel, as
shown in Figure 7.67 as well as in Figure 7.63. Save a Named Selection set called
Wheel_White.
10. Finally, select the middle part of the wheel (the bolt) as called out in Figure 7.63 and
shown in Figure 7.68, and create a Named Selection set called Wheel_Bolt.
Creating a Multi-Sub Object Material
Now that you have made your selections for the wheel, you will create the Multi/
Sub-Object material for the wheel, consisting of three distinct parts: black tire, white
hubcap, and red bolt.
1. Open the Material Editor and select a sample sphere. We will start with the Red
material for the bolt. Name the material Red Bolt, as shown in Figure 7.69.
2. In the Blinn Basic Parameters rollout, select the color box next to the Diffuse Color
that controls the base color of an object; a Color Selector dialog will open. Create a
red color with the values of Red: 200, Green: 0, Blue: 0, as shown in Figure 7.


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