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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

Go to Edge Selection. Arc rotate so you are viewing the back side of
the wheel. Select a single edge on the perimeter of the wheel (Figure 7.64).
Be careful to use the Select tool, not the Select and Move tool. You do not want to accidentally
move any of the polygons while you are trying to select them.
Select these polygons for
the black part of the wheel.
Select these for the white
part of the wheel.
Select these for the middle
part of the wheel.
Figure 7.63
The wheel is composed
of three distinct
sections.
Holding down the Ctrl key lets you add polygons to your selection, and holding down the Alt
key lets you remove polygons from your selection.
mapping the rocket ?–  335
6. Click Loop from the Selection Rollout, which will select all the edges that are touching
head to toe. Then click Grow four times. Hold down the Ctrl key and click the Polygon
icon in the Selection rollout.
7. Once you have selected all the tire polygons on the wheel object as shown in Figure 7.65,
save the selection as a Selection Set.
8. With the polygons selected, enter the name Wheel_Black in the Named Selection Set
(shown here) field and press Enter.
Figure 7.65
Select all the tire
polygons.


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