This material was explained earlier in the chapter;
now let??™s put it into practice.
Figure 7.61
Let??™s texture the
rocket!
mapping the rocket ?– 333
Selecting Polygons and Named Selection Sets
With a Multi/Sub-Object material, you select the polygons on the objects you want to
assign a particular type of material, as opposed to selecting the entire object. The hardest
part of creating an MSO material is selecting those polygons. However, there are a few
things that will make selecting at a sub-object level easier.
Selecting by region (see Chapter 3, ???The 3ds Max Interface,??? under the Selection Tools
Icons) allows you to use the mouse to select one or more objects by defining an outline or
area, instead of simply clicking them. There are five different types of regions from which
to choose; the default is a rectangle marquee. For this task, your best bet is probably to use
the Lasso region selection (which works just like the Lasso tool in Adobe Photoshop) to
select the polygons around the wheel that demarcate the tire portion of the wheel.
Start by opening your final rocket model from your work in Chapter 5, or open the
Rocket_Material_Wheel_Start.max file from the Scenes folder of the Red Rocket project on
the CD.
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