Checker
A procedural map, the checker map is a checkerboard pattern that is generated in 3ds Max.
Its parameters in the Material Editor, which are shown in Figure 7.52, control the look of
the checkerboard.
The Tiling values under the Coordinates rollout determine the number of checkers. The
higher the number, the more checkers. Color #1 and Color #2, of course, control the two
colors of the checkerboard; black and white are defaults. You can either click the color swatch
to change the color, or you can click the Map bars (labeled None until you assign a map)
next to each color. The Blur parameter allows you to blur the edges of the checkers, and
the Soften parameter under the Checker Parameters rollout blurs the checkers together.
Gradient
A gradient is a procedural map (the parameters are shown in Figure 7.53) that grades from
one color to a second color that grades to a third color.
Parameters in the Material Editor A Sphere with a Checker Applied to Its Color
Figure 7.52
The checkerboard
pattern
maps ?– 327
In the Coordinates rollout, the parameters are much the same as they are for the checker
map. These coordinates are pretty much the same for all procedural maps, as they allow you
to position the map as you need on the object by setting the options such as Tiling and Offset.
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