Click on the color swatch and choose your
color. That??™s it!
To add an image to the background, click on the bar marked None to add
a bitmap, just as you did with the bitmaps on the pool ball. Once you do, the
image will render in the background with your scene. To change the image,
click that bar, which at that point should list the path and filename of the
current image, to take you to the Material/Map browser where you can select
a new bitmap and image.
mapping, just a little bit more ?– 323
Figure 7.46
Choose Rendering ??”
Environment.
Mapping, Just a Little Bit More
Now that you know how to add maps to a material, removing them is very simple. In
the Material Editor for the parent material??™s parameters (not the map??™s parameters),
you can right-click on the map name, as shown in Figure 7.47, to select Clear from the
context menu.
If you don??™t want to clear the map entirely, but just need to turn it off for a little while,
you can just uncheck the box to the left of the parameter name, as shown in Figure 7.48.
Check it back on to use that map again.
Figure 7.48
Unchecking the box next to a mapped
parameter will temporarily remove the
map from the parameter.
Pages:
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412