It can provide true reflections of objects in the scene. Chapter 11
covers raytracing in more depth.
mapping a pool ball ?– 321
This image has all the elements that you might see around a pool ball??”specifically,
more pool balls! To add this image as a reflection for the ball, follow these steps:
1. Go to the Material Editor and make sure you are at the material??™s parameters; use the
Navigator or Go to Parent button if you are still in the diffuse bitmap area where you
applied the image file.
2. Go to the Maps rollout and click on the bar currently marked None next to the
Reflections parameter. Select Bitmap from the Material/Maps window, and then navigate
to ReflectionMap.tif in the SceneAssets\Images folder of the Pool Ball project
on the CD, or on your hard drive if you??™ve already copied it.
3. Do a quick test render with the Quick Render icon (the teapot). The reflections are
pretty strong (Figure 7.44).
4. You need to adjust how much reflection is on the ball. Click the Go to Parent button,
and go to the Maps rollout. The type-in area next to the names lets you specify the
amount of map applied to the material. Change the value next to Reflections from
100 to 10.
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