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Dariush Derakhshani, Randi Lorene Munn

"Introducing 3ds Max 2008"

???
As a matter of fact, you can have an outline view
of your materials. Open the Material/Map Navigator
(Figure 7.41) with the Material/Map Navigator button
( ) located on the Material Editor??™s toolbar.
Think of the Material Editor as a literary outline. The heading of the outline is the full material,
and its parameters when they are mapped (like Diffuse or the entries in the Maps rollout) are
like an outline??™s subheadings that all fall under the main material.
If you ever need to change a bitmap image in a texture already applied, simply go to the
bitmap??™s Material Editor and under the Bitmap Parameter rollout, click on the bar with the
filename to the right of the Bitmap parameter. The file browser will reopen. Choose another
image file, and it will replace the current bitmap file.
mapping a pool ball ?–  319
Figure 7.40
The Material Editor
shows the parameters
for your bitmap
image.
MAPPING COORDINATES
When you put a 2D image onto a 3D object, think of it as being ???projected??? onto the surface,
as if you had a white object and a slide projector was projecting a picture onto the white surface.
Mapping coordinates describe how the image is projected or wrapped around the surface.


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