Slowly increase the value for Weld Threshold until the
visible gaps are closed as shown here.
6. Examine the model closely, especially around the mouth and eyes. Make any corrections
you like. In the next steps, we will use Paint Deformations to smooth and finesse
the model.
7. In the Paint Deformation rollout, click the Relax button.
8. A Brush icon will appear in the viewports as a circle with a line projecting from its
center, as shown here. The circle always remains parallel to the surface of the model.
Reduce the Brush Size parameter to about 1.0.
3ds Max uses a paintbrush analogy to reduce the sharpness, or tension, between adjacent
polygons. Adjust the size of the virtual brush and click and drag over the areas to be
smoothed.
292 ?– chapter 6: Character Poly Modeling
9. Click and drag the brush over the areas of the mesh you would like to smooth. This
reduces the angle between the adjacent polygons, effectively smoothing the area.
Humans, animals, and many other living real-world creatures are basically, but not perfectly,
symmetrical. Asymmetrical imperfections are natural and should be reflected in your
character models. The vertices around the eyes, the brow, and the mouth are areas to consider
altering to make them asymmetrical.
Pages:
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373