7. Use the QuickSlice and Extrude tools, along with the transforms, to create the alien??™s
toes and complete the leg, as shown. Save??”but I don??™t need to tell you that!
Modeling the Head
The last major component to add to the model is the alien??™s head. In addition to the tools
that have already been covered, the Cut tool, the Soft Selection method, and the Shaded
Face Toggle option are added to your 3ds Max modeling toolset options. You may continue
with your work from the previous steps or open the Alien4.max scene file in the Alien Model
folder from the companion CD.
1. Zoom into the top of the model, where the neck will be. Select the vertices at the base
of the neck, along the symmetry plane, and move them vertically as shown here.
264 ?– chapter 6: Character Poly Modeling
2. Select the two polygons at the top of the neck and click the Z button, next to the Make
Planar button in the Edit Geometry rollout, as shown here. This will rotate all of the
selected polygons to make them flush with the Z plane.
3. Select the edge that divides the top polygons, depicted here as a dark gray line (yours
will be red when selected), and remove it with the Remove tool.
4. You will need to refine the edges of the neck that you will extrude to create the neck
in the next step.
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