1. In a new scene, go to the Top viewport and create a tall, wide box oriented along the
X-axis.
2. In the Parameters rollout of the Command panel, set the Length to a very small value,
such as 0.05, Width to 66, and Height to 56. This essentially gives us a flat plane. If
your computer display displays the plane improperly, change the Length value to
something slightly higher. The point here is to have as flat a plane as possible without
messing up your display.
3. Rename this box Alien Front Image.
When using certain displays, you may see artifacting with a very thin object such as this thin
box you created in Steps 1 and 2. This is inherent in the display and not necessarily the geometry.
Rendering the frame should show you if it??™s a display or an object problem.
240 ?– chapter 6: Character Poly Modeling
4. With the box still selected, click the Move tool ( ) in the main toolbar. In the
Transform type-ins at the bottom of the user interface, move it to the origin by
entering 0 in all three axis fields as shown.
The box will move to the origin, as shown here.
5. Create another box in the Top viewport. This rectangle should be oriented along the
Y-axis (i.e., the Top viewport??™s vertical axis).
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