2. Select the original body half and make sure Use NURMS in the Subdivision Surface
rollout is turned on in the Modify panel.
3. Choose Symmetry from the Modifier List. This will copy the half of the rocket body
to the other side. Depending on your settings, the rocket might disappear. If this happens,
go to the Symmetry parameters in the Modify panel and, under Mirror Axis,
choose X and check Flip.
Figure 5.82
The thruster with its
indentation detail
You should see a seam running along the top middle of the body (Figure 5.83). To
fix this, we need to bring those vertices in toward the center of the body until the seam
disappears.
4. In the Modifier Stack, select Vertex from the Editable poly heading. This will take you
into Vertex mode for the rocket??™s body. The mirrored side of the body will disappear
because we are lower in the Modifier Stack.
5. Select the vertices that run along the middle. Select and move a few at a time. From
the side view, you can see that those vertices stick up farther than the row below; this
is what causes the ridge. Make the vertices level with the row of vertices below them
by moving them along the Z-axis, as shown in Figure 5.84. (This step will be easier if
you turn off the Use NURMS in the Subdivision Surface rollout.
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