Figure 5.31
After smoothing is enabled, the smoothed rocket looks
better.
Figure 5.30
The rocket mesh before smoothing is enabled
198 ?– chapter 5: Modeling in 3ds Max: Part II
Figure 5.34
The smoothed wheel wells look pretty good.
Figure 5.33
The geometry is poking through the outside!
Figure 5.32
Select the polygons at the bottom of the wheel.
building the red rocket ?– 199
4. Check to make sure that the new edges don??™t poke
through the mesh (in Figure 5.33). If any do, select
the vertex and move them inward.
5. Enable NURMS smoothing, and your rocket body
should resemble the one in Figure 5.34. Make sure
to disable NURMS smoothing before you continue
with the rest of the exercise.
6. Save your work.
Creating the Control Panel
We??™ll now create the control panel for the rocket, as shown in Figure 5.35. You can continue
with your own scene file, or pick up and use the scene file Rocket_02.max from the
Scenes folder in the Red Rocket project.
1. To create the control panel, we need to add one more cut along the top of the body for
extra mesh detail, as you can see in Figure 5.36. To create this cut, we will try another
method of creating new polygons: the Connect tool.
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